gltfTypes.Rd
The glTF specification packs data into buffers, labelling
the type of each part with an integer. The first six values
in gltfTypes
are the
integers used there, with "int"
and "double"
added for completeness; those values are taken from
OpenGL header files.
gltfTypes
gltfTypes
is simply a named vector containing integer values.
These are used in the Buffer
object.
gltfTypes
#> byte ubyte short ushort uint float int double
#> 5120 5121 5122 5123 5125 5126 5124 5130