rgl-defunct.RdThese functions have been removed from rgl. Comments indicate the replacements.
# Removed in version 1.4.0:
elementId2Prefix(elementId, prefix = elementId)
rgl.abclines(x, y=NULL, z=NULL, a, b=NULL, c=NULL, ...)
rgl.bbox(xat = NULL, xlab = NULL, xunit = 0, xlen = 5,
yat = NULL, ylab = NULL, yunit = 0, ylen = 5,
zat = NULL, zlab = NULL, zunit = 0, zlen = 5,
marklen = 15, marklen.rel = TRUE,
expand = 1, draw_front = FALSE, ...) # bbox3d
rgl.bg( sphere = FALSE, fogtype = "none", color = c("black", "white"),
back = "lines", fogScale = 1, ...) # bg3d
rgl.clear( type = "shapes", subscene = 0 ) # clear3d
rgl.clipplanes( a, b=NULL, c=NULL, d=0) # clipplanes3d
rgl.close() # close3d
rgl.light( theta = 0, phi = 0, viewpoint.rel = TRUE,
ambient = "#FFFFFF", diffuse = "#FFFFFF", specular = "#FFFFFF",
x = NULL, y = NULL, z = NULL) # light3d
rgl.lines(x, y = NULL, z = NULL, ... ) # segments3d
rgl.linestrips(x, y = NULL, z = NULL, ...) # lines3d
rgl.material(...) # material3d
rgl.open(useNULL = rgl.useNULL()) # open3d
rgl.planes( a, b=NULL, c=NULL, d=0,...) # planes3d
rgl.points(x, y = NULL, z = NULL, ... ) # points3d
rgl.primitive(...)
rgl.quads(x, y = NULL, z = NULL,
normals = NULL,
texcoords = NULL, ... ) # quads3d
rgl.select3d(button = c("left", "middle", "right"),
dev = cur3d(),
subscene = currentSubscene3d(dev)) # select3d
rgl.set(which, silent = FALSE) # set3d
rgl.setAxisCallback(axis, draw = NULL,
dev = cur3d(),
subscene = currentSubscene3d(dev)) # setAxisCallback
rgl.sprites(x, y = NULL, z = NULL, radius = 1,
shapes = NULL, userMatrix, fixedSize = FALSE,
adj = 0.5, pos = NULL, offset = 0.25,
rotating = FALSE, ...)
rgl.surface(x, z, y, coords = 1:3, ...,
normal_x = NULL, normal_y = NULL, normal_z = NULL,
texture_s = NULL, texture_t = NULL) # surface3d
rgl.texts(x, y = NULL, z = NULL, text,
adj = 0.5, pos = NULL, offset = 0.5,
family = par3d("family"),
font = par3d("font"),
cex = par3d("cex"),
useFreeType = par3d("useFreeType"),
...) # text3d
rgl.triangles(x, y = NULL, z = NULL,
normals = NULL, texcoords = NULL,
... ) # triangles3d
rgl.viewpoint( theta = 0, phi = 15,
fov = 60, zoom = 1,
scale = par3d("scale"),
interactive = TRUE,
userMatrix,
type = c("userviewpoint",
"modelviewpoint") ) # view3d
writeWebGL(dir = "webGL",
filename = file.path(dir, "index.html"),
template = system.file(file.path("WebGL", "template.html"), package = "rgl"),
prefix = "",
snapshot = TRUE,
commonParts = TRUE,
reuse = NULL,
font = "Arial",
width, height) # rglwidget
# Removed in version 1.0.0:
subsetSlider(subsets, labels = names(subsets),
fullset = Reduce(union, subsets),
subscenes = currentSubscene3d(), prefixes = "",
accumulate = FALSE, ...)
subsetSetter(subsets, subscenes = currentSubscene3d(), prefixes = "",
fullset = Reduce(union, subsets),
accumulate = FALSE)
clipplaneSlider(a=NULL, b=NULL, c=NULL, d=NULL,
plane = 1, clipplaneids, prefixes = "",
labels = signif(values[,1],3), ...)
toggleButton(subset, subscenes = currentSubscene3d(), prefixes = "",
label = deparse(substitute(subset)),
id = paste0(basename(tempfile("input"))), name = id)
propertySlider(setter = propertySetter,
minS = NULL, maxS = NULL, step = 1, init = NULL,
labels,
id = basename(tempfile("input")), name = id,
outputid = paste0(id, "text"),
index = NULL,
...)
propertySetter(values = NULL, entries, properties, objids, prefixes = "",
param = seq_len(NROW(values)), interp = TRUE, digits = 7)
par3dinterpSetter(fn, from, to, steps, subscene, omitConstant = TRUE,
rename = character(), ...)
matrixSetter(fns, from, to, steps, subscene = currentSubscene3d(),
matrix = "userMatrix", omitConstant = TRUE, prefix = "", ...)
vertexSetter(values, vertices = 1, attributes, objid, prefix = "",
param = seq_len(NROW(values)), interp = TRUE,
digits = 7)