This function converts from 3-dimensional user coordinates
to 3-dimensional window coordinates.

```
rgl.user2window(x, y = NULL, z = NULL, projection = rgl.projection())
rgl.window2user(x, y = NULL, z = 0, projection = rgl.projection())
rgl.projection(dev = cur3d(), subscene = currentSubscene3d(dev))
```

## Arguments

x, y, z |
Input coordinates. Any reasonable way of defining the
coordinates is acceptable. See the function `xyz.coords`
for details. |

projection |
The RGL projection to use |

dev, subscene |
The RGL device and subscene to work with |

## Details

These functions convert between user coordinates and window coordinates.

Window coordinates run from 0 to 1 in X, Y, and Z. X runs from 0 on the
left to 1 on the right; Y runs from 0 at the bottom to 1 at the top;
Z runs from 0 foremost to 1 in the background. RGL does not currently
display vertices plotted outside of this range, but in normal circumstances will automatically resize the
display to show them. In the example below this has been suppressed.

## Value

The coordinate conversion functions produce a matrix with columns corresponding
to the X, Y, and Z coordinates.

`rgl.projection()`

returns a list containing the following components:

modelthe modelview matrix

projectionthe projection matrix

viewportthe viewport vector

See

par3d for more details.

## Author

Ming Chen / Duncan Murdoch

## See also

## Examples

```
open3d()
points3d(rnorm(100), rnorm(100), rnorm(100))
if (interactive() || !.Platform$OS == "unix") {
# Calculate a square in the middle of the display and plot it
square <- rgl.window2user(c(0.25, 0.25, 0.75, 0.75, 0.25),
c(0.25, 0.75, 0.75, 0.25, 0.25), 0.5)
par3d(ignoreExtent = TRUE)
lines3d(square)
par3d(ignoreExtent = FALSE)
}
```