Clear shapes, lights, bbox

clear3d( type = c("shapes", "bboxdeco", "material"), defaults, subscene = 0 ) 
pop3d( type = "shapes", id = 0 )
ids3d( type = "shapes", subscene = NA )



Select subtype(s):


shape stack


light stack


bounding box


user viewpoint


model viewpoint


material properties


scene background


subscene list


all of the above


default values to use after clearing


which subscene to work with. NA means the current one, 0 means the whole scene


vector of ID numbers of items to remove


RGL holds several lists of objects in each scene. There are lists for shapes, lights, bounding box decorations, subscenes, etc. clear3d clears the specified stack, or restores the defaults for the bounding box (not visible) or viewpoint. With id = 0 pop3d removes the last added node on the list (except for subscenes: there it removes the active subscene). The id argument may be used to specify arbitrary item(s) to remove; if id != 0, the type argument is ignored.

clear3d may also be used to clear material properties back to their defaults.

clear3d has an optional defaults argument, which defaults to r3dDefaults. Only the materials component of this argument is currently used by clear3d.

ids3d returns a dataframe containing the IDs in the currently active subscene by default, or a specified subscene, or if subscene = 0, in the whole rgl window, along with an indicator of their type.

Note that clearing the light stack leaves the scene in darkness; it should normally be followed by a call to light3d or light3d.

See also

rgl, bbox3d, light3d, open3d to open a new window.


  x <- rnorm(100)
  y <- rnorm(100)
  z <- rnorm(100)
  p <- plot3d(x, y, z, type = 's')
#>     id    type
#> 1 1435 spheres
#> 2 1437    text
#> 3 1438    text
#> 4 1439    text
  lines3d(x, y, z)
ids3d() #> id type #> 1 1435 spheres #> 2 1437 text #> 3 1438 text #> 4 1439 text #> 5 1440 linestrip if (interactive() && !rgl.useNULL()) { readline("Hit enter to change spheres") pop3d(id = p["data"]) spheres3d(x, y, z, col = "red", radius = 1/5) box3d() }