facing3d.Rd
facing3d
subsets an object by converting it to a triangle mesh,
then subsetting to those triangles that are counterclockwise
(for front = TRUE
) when projected into a plane.
projectDown
computes a projection that “looks down” the specified direction.
facing3d(obj, up = c(0, 0, 1),
P = projectDown(up),
front = TRUE, strict = TRUE)
projectDown(up)
An object that can be converted to a triangular mesh object.
The direction that is to be considered “up”. It may be either a 3 vector in Euclidean coordinates or a 4 vector in homogeneous coordinates.
The projection to use for draping, a 4x4 matrix. See drape3d
for details on how P
is used.
If front = TRUE
, retains triangles that are counterclockwise after projection by P
, otherwise
retains those that are clockwise.
If TRUE
, drops indeterminate triangles
(those that are annihilated by P
).
By default
the returned subset will be those triangles whose upper side
matches front
. Change up
or use an
arbitrary projection for different subsets.
drape3d
and shadow3d
project objects onto meshes; these functions can be used to
project only onto the top or front.
facing3d
returns a mesh object made of those triangles which face in the
desired direction.
projectDown
computes a 4x4 matrix. The first two
coordinates of asEuclidean(x %*% projectDown(up))
give a projection of x
from above into a plane, where
up
determines which direction is taken to be “up”.
open3d()
d <- rnorm(3)
d <- d/sqrt(sum(d^2))
shade3d( facing3d( icosahedron3d(), up = d, strict = FALSE),
col = "yellow")
wire3d( facing3d( icosahedron3d(), up = d, front = FALSE),
col = "black")
# Show the direction:
arrow3d(-2*d , -d)
#> Warning: edge not found:1 2
3D plot