getBoundary3d.Rd
Constructs a mesh of line segments corresponding to non-shared (i.e. boundary) edges of triangles or quads in the original mesh.
getBoundary3d(mesh, sorted = FALSE, simplify = TRUE, ...)
A mesh object.
Whether the result should have the segments sorted in sequential order.
Whether to simplify the resulting mesh, dropping all unused
vertices. If FALSE
, the vertices of the result will
be identical to the vertices of mesh
; if TRUE
,
they will likely be different, even if no vertices were dropped.
Material properties to apply to the mesh.
A "mesh3d"
object containing 0 or more segments.