texts.Rd
Adds text to the scene. The text is positioned in 3D space. Text is always oriented towards the camera.
text3d(x, y = NULL, z = NULL, texts, adj = 0.5, pos = NULL, offset = 0.5,
usePlotmath = is.language(texts),
family = par3d("family"), font = par3d("font"),
cex = par3d("cex"), useFreeType = par3d("useFreeType"),
...)
texts3d(x, y = NULL, z = NULL, texts, adj = 0.5, pos = NULL, offset = 0.5,
usePlotmath = is.language(texts),
family = par3d("family"), font = par3d("font"),
cex = par3d("cex"), useFreeType = par3d("useFreeType"),
...)
point coordinates. Any reasonable way of defining the
coordinates is acceptable. See the function xyz.coords
for details.
text character vector to draw
one value specifying the horizontal adjustment, or two, specifying horizontal and vertical adjustment respectively, or three, specifying adjustment in all three directions.
a position specifier for the text. If specified, this
overrides any adj
value given. Values of 0, 1, 2, 3, 4, 5, 6 respectively indicate positions at, below, to the left of, above, to the right of, in front of, and behind the specified coordinates.
when pos
is specified, this value gives the offset of the label from the specified coordinate in fractions of a character width.
logical. Should plotmath3d
be used for the text?
A device-independent font family name, or ""
A numeric font number from 1 to 4
A numeric character expansion value
logical. Should FreeType be used to draw text? (See details below.)
Material properties; see material3d
for details.
The adj
parameter determines the position of the text relative to the
specified coordinate. Use adj = c(0, 0)
to place the left bottom corner at
(x, y, z)
, adj = c(0.5, 0.5)
to center the text there, and adj = c(1, 1)
to put the right top corner there. The optional second coordinate for vertical
adjustment defaults to 0.5
. Placement is done using the "advance" of
the string and the "ascent" of the font relative to the baseline, when these metrics
are known.
text3d
and texts3d
draw text using the r3d
conventions. These are synonyms; the former is singular to be
consistent with the classic 2-D graphics functions, and the latter is
plural to be consistent with all the other graphics primitives. Take
your choice!
If any coordinate or text is NA
, that text is not plotted.
If usePlotmath
is TRUE
, the work will be done
by the plotmath3d
function. This is the default
if the texts
parameter is “language”, e.g. the result of
a call to expression
or quote
.
Fonts are specified using the family
, font
, cex
,
and useFreeType
arguments. Defaults for the currently active
device may be set using par3d
, or for future devices
using r3dDefaults
.
The family
specification is the same as for standard graphics, i.e.
families c("serif", "sans", "mono", "symbol")
are normally
available, but users may add additional families. font
numbers
are restricted to the range 1 to 4 for standard, bold, italic and bold italic
respectively. Font 5 is recoded as family "symbol"
font 1, but that is not supported unless specifically
installed, so should be avoided.
Using an unrecognized value for "family"
will result in
the system standard font as used in RGL up to version 0.76. That font
is not resizable and font
values are ignored.
If useFreeType
is TRUE
, then RGL will use the FreeType
anti-aliased fonts for drawing. This is generally desirable, and it is the
default on non-Windows systems if RGL was built to support FreeType.
FreeType fonts are specified using the rglFonts
function.
The text drawing functions return the object ID of the text object (or sprites, in case of usePlotmath = TRUE
)
invisibly.
r3d
, plotmath3d
, rglExtrafonts
for adding fonts