Saves the screenshot to a file in PostScript or other vector graphics format.

rgl.postscript( filename, fmt = "eps", drawText = TRUE )



full path to filename.


export format, currently supported: ps, eps, tex, pdf, svg, pgf


logical, whether to draw text


Animations can be created in a loop modifying the scene and saving a screenshot to a file. (See example below)

This function is a wrapper for the GL2PS library by Christophe Geuzaine, and has the same limitations as that library: not all OpenGL features are supported, and some are only supported in some formats. See the reference for full details.


GL2PS: an OpenGL to PostScript printing library by Christophe Geuzaine,, version 1.4.0.


Christophe Geuzaine / Albrecht Gebhardt

See also


# Create new files in tempdir
savedir <- setwd(tempdir())

x <- y <- seq(-10, 10, length = 20)
z <- outer(x, y, function(x, y) x^2 + y^2)
persp3d(x, y, z, col = 'lightblue')

title3d("Using LaTeX text", col = 'red', line = 3)
rgl.postscript("", "ps", drawText = FALSE)
rgl.postscript("persp3da.pdf", "pdf", drawText = FALSE)
rgl.postscript("persp3da.tex", "tex")
title3d("Using ps/pdf text", col = 'red', line = 3)
rgl.postscript("", "ps") rgl.postscript("persp3db.pdf", "pdf") rgl.postscript("persp3db.tex", "tex", drawText = FALSE) setwd(savedir) if (FALSE) { # # create a series of frames for an animation # shade3d(oh3d(), color = "red") rgl.viewpoint(0, 20) for (i in 1:45) { rgl.viewpoint(i, 20) filename <- paste("pic", formatC(i, digits = 1, flag = "0"), ".eps", sep = "") rgl.postscript(filename, fmt = "eps") } }