These functions are provided for compatibility with older versions of rgl. See the functions in the comments for the full documentation.

rgl.cur()                             # cur3d      
rgl.ids(type = "shapes", 
        subscene = NA, tags = FALSE)  # ids3d 
rgl.pop(type = "shapes", 
        id = 0, tag = NULL)           # pop3d
terrain3d(x, y = NULL, z = NULL, ...,
          normal_x = NULL, normal_y = NULL, normal_z = NULL,
          texture_s = NULL, texture_t=NULL,
          flip = FALSE)               # surface3d

See also