rgl.Sweave.Rd
As of R 2.13.0, it is possible to include RGL graphics into a Sweave document. These functions support that integration.
Sweave.snapshot()
rgl.Sweave(name, width, height, options, ...)
rgl.Sweave.off()
These arguments are passed by Sweave
to rgl.Sweave
when it opens the device.
The rgl.Sweave
function is not normally called by the user. The user
specifies it as the graphics driver when opening the code chunk, e.g. by
using
<<fig = TRUE, pdf = FALSE, grdevice = rgl.Sweave, resolution = 100>>=
When the RGL device is closed at the end of the code chunk,
rgl.Sweave.off()
will be called automatically. It
will save a snapshot
of the last image (by default in .png
format) for inclusion in the
Sweave document and (by default) close the device.
Alternatively, the Sweave.snapshot()
function
can be called to save the image before the end of the chunk. Only one
snapshot will be taken per chunk.
Several chunk options are used by the rgl.Sweave
device:
(default FALSE
). If TRUE
then the RGL
device will not be closed at the end of the chunk,
instead a call to Sweave.snapshot()
will be used if it has not been called explicitly. Subsequent chunks can add
to the scene.
(default png
). The output may be specified
as outputtype = pdf
or outputtype = eps
instead, in which case
the rgl.postscript
function will be used to write output in the
specified format. Note that rgl.postscript
has limitations
and does not always render scenes correctly.
(default 0.1). After creating the display window, Sys.sleep
will be called to delay this many seconds, to allow the display system to
initialize. This is needed in X11 systems which open the display
asynchronously. If the default time is too short, rgl.Sweave
may
falsely report that the window is too large to open.
We recommend turning off all other graphics drivers in a chunk that uses
grdevice = rgl.Sweave
. The RGL functions do not write to
a standard graphics device.
The rgl package relies on your graphics hardware to render OpenGL scenes,
and the default .png
output copies a bitmap from the hardware device. All
such devices have limitations on the size of the bitmap, but they do not
always signal these limitations in a way that RGL will detect. If you find
that images are not being produced properly, try reducing the size using
the resolution
, width
or height
chunk options.
These functions are called for their side effects.
RweaveLatex
for a description of alternate graphics drivers
in Sweave, and standard options that can be used in code chunks.
hook_rgl
and hook_webgl
allow fixed or interactive RGL
scenes to be embedded in knitr
documents.