Major changes

  • sprites3d() now supports plotting different 3D symbols at each location (issue #406).

Minor changes

  • ARIA support now declares rgl scenes with role = "img".
  • The vignettes in this package now use markdown::html_format, so they no longer require Pandoc (though Pandoc-using output formats like html_document will still be supported).
  • Christophe Geuzaine’s GL2PS library (used by rgl.postscript()) updated to version 1.4.2, and blending (transparency) has been enabled in formats that support it.
  • The Makevars.ucrt file has been changed for compatibility with an upcoming change to Windows Rtools. (Pull request #412 submitted by Tomas Kalibera).

Bug fixes

Major changes

  • Support for non-PNG textures has been added. Currently supported: JPEG files and any other object for which grDevices::as.raster() works, e.g. matrices. (Fixes issue #196.)

Minor changes

  • Support for “alt” text has been added to rglwidget(). Full support in R Markdown or knitr requires a knitr update to version 1.42.12 or newer.
  • Some of the tests have been relaxed slightly so they shouldn’t trigger errors on the M1Mac test platform.
  • Internally, the C++ code has dropped the use of the internally defined String type, settling on std::string instead.
  • subdivision3d(), clipMesh3d() and related functions now (optionally) record the original faces associated with each new one in a mesh$tags addition to the output.

Bug fixes

  • The Makevars.win file was being produced incorrectly on older Windows versions.
  • rgl.window2user() did not work correctly when multiple panes were showing. This caused arrow3d() to fail in some panes (issue #354).
  • selectpoints3d() had a typo which was revealed by warnings in recent R versions.
  • getShaders() was broken in 1.1.3.
  • arc3d() can now handle “arcs” that are straight lines along a radius (issue #357).
  • Spheres did not show textures correctly (issue #360).
  • hover3d() failed to display default labels in R (issue #362).
  • shade3d() didn’t handle meshes with a mix of triangles and quads properly when meshColor == "faces".
  • subdivision3d() and related functions now handle colors properly.
  • addNormals() sometimes gave NaN values due to rounding error (issue #372).
  • arc3d() sometimes missed plotting the last segment of the arc (issue #369).
  • R_NO_REMAP has been defined and header includes have been rearranged to prevent conflict between R internals and C++17 library. (Thanks to Prof. B. D. Ripley and G. Csardi for suggested fixes.)

Major changes

  • A new function hover3d() has been added to display “hover hints”: labels next to points when the mouse passes near them.
  • A new material property "texmode" has been added to control how textures are applied. The default is "modulate", consistent with previous versions. If set to "replace", the texture is displayed without any lighting effects or dependence on the original color of the surface.
  • Many of the demos have been moved to a new vignette called demos.
  • rgl now uses the glad loader which will eventually allow access to newer OpenGL functions in systems that support them.

Minor changes

  • The texenvmap = TRUE material property is now supported in WebGL.
  • The method of including shader source code has changed to work around a limitation in Jupyter.
  • The default C++ standard is now accepted, rather than requiring C++11. On R versions prior to R 4.2.0 C++11 is still requested.

Bug fixes

  • The as.mesh3d.rglId() and as.triangles3d.rglId() methods and the selectpoints3d(), writeOBJ(), writePLY() and writeSTL() functions did not handle indices in the objects they were processing (issue #293).
  • Transparent planes were not always drawn properly in WebGL (issue #300).
  • view3d() now returns a lowlevel() result so that it will be handled properly in WebGL vignettes with auto printing.
  • If transform3d() or rotate3d() changed the orientation of a mesh3d object with normals, the normals ended up with the wrong sign. (Reported by Stephane Laurent.)
  • scene3d() (and hence rglwidget()) did not save the normals for unlit objects. When the objects were also indexed, this prevented proper calculation of front and back. This is fixed, and a warning is issued if normals are not provided when needed.
  • It was possible to call glVersion before OpenGL was initialized; this resulted in a segfault with the new glad loader, and may have been the cause of some older crashes as well. This has been fixed.
  • readOBJ() did not handle comments properly.
  • Sprites consisting only of line segments (as used for example by pch3d()) caused rendering to fail in rglwidget() (issue #316).
  • Headers have been cleaned up to fix problems identified by Rtools43.

Major changes

  • The long promised deprecations of the rgl.* functions have happened. Now deprecated: rgl.abclines, rgl.bbox, rgl.bg, rgl.clear, rgl.clipplanes, rgl.close, rgl.light, rgl.lines, rgl.linestrips, rgl.material, rgl.open, rgl.planes, rgl.points, rgl.quads, rgl.select3d, rgl.set, rgl.setAxisCallback, rgl.sprites, rgl.surface, rgl.texts, rgl.triangles, and rgl.viewpoint.
  • A vignette “Deprecating the rgl.* interface” has been added.
  • Also deprecated: elementId2Prefix, writeWebGL

Minor changes

  • Since rgl.material is deprecated and no longer contains the list of material types in its argument list, rgl.material.names and rgl.material.readonly have been added.
  • Similarly, rgl.par3d.names and rgl.par3d.readonly contain lists of properties that may be set or queried in par3d().
  • The flexibility improvements for surface3d() in 0.111.6 were incomplete.
  • Argument flip has been added to surface3d() to allow front and back to be switched.

Minor changes

  • Added a panning example to the help page for setUserCallbacks().
  • Replaced all calls to sprintf from C/C++ code with calls to snprintf.
  • surface3d and rgl.surface are now more flexible, allowing any of the 3 coordinates to be a vector or matrix as long as at least one is a matrix.
  • material3d can now specify an id to query properties for individual objects.
  • Since rgl.material is soon to be deprecated and no longer contain the list of material types in its argument list, rgl.material.names and rgl.material.readonly have been added.
  • Similarly, rgl.par3d.names and rgl.par3d.readonly contain lists of properties that may be set or queried in par3d().
  • Made some examples conditional on interactive use to save time on CRAN.

Bug fixes

  • Default mouse modes used when a window is opened by an rgl.* call (which is not recommended!) now match the defaults in rgl::r3dDefaults.
  • Missing values could cause surface3d() to segfault.
  • The C source code for gl2psGetFileFormat missed declaring a prototype.

Major changes

  • Material property "blend" has been added, to allow various kinds of blending for semi-transparent objects (issue #245).

Minor changes

  • The Buffer object now handles reading of sparse accessors.
  • Low level drawing of primitives has been made more memory efficient. This is only likely to make a noticeable change with very large objects, where R was running out of memory because of unnecessary duplication. (Related to issue #260.)
  • Recycling of x, y and z vectors in several functions is more consistent.
  • The polygon3d() function now chooses coordinates automatically, as triangulate() does (PR #262.)
  • The mtext3d() and related functions such as title3d() now accept language objects other than expressions, as plotmath3d() always has (issue #273).

Bug fixes

  • The bounding box could be calculated incorrectly if data all had large values (issue #250).
  • Shiny displays failed to load the shaders (issue #249).
  • transform3d() failed due to missing argument (issue #253).
  • readOBJ() is now more flexible in what kinds of separators it will accept. (issue #258).
  • Failure to initialize could cause a segfault.
  • On non-macOS platforms, gray-scale textures failed to display, with a message about an invalid enumerant.
  • The third coordinate for adj that was added in 0.108.3 was not rendered properly in rglwidget() displays of text. This sometimes caused text to disappear when it was near the far limit of the display (issue #269).
  • The X11 error fix in 0.109.6 could result in R freezing in Rcmdr.
  • Low level drawing functions are now more consistent about returning an invisible NULL if asked to plot zero items, rather than raising an error or crashing (issue #274).
  • Calling axis3d() with no ticks or labels no longer triggers an error, it now silently returns NULL.

Minor changes

  • rglwidget() displays now act on “pointer” events, not just “mouse” events, so they should be more usable on touch screens and tablets (PR #240).

Bug fixes

  • Plotting scene3d() objects didn’t handle suppressed axes properly, drawing the default axis instead (issue #241).
  • On some systems using X11, rgl would segfault when the “fixed” font was not found.
  • X11 errors could cause R to abort.

Major changes

  • Changes to support glTF animation:
    • Handling of embedding = "modify" for the model matrix has changed. Now the centering step is only done for embedding = "replace". In addition, various bugs have been fixed.
    • If a subscene has no lights defined, the lights from the parent are used.
    • plot.rglscene() now ends with the root subscene as current. It also allows specification of open3d() parameters in a list.
    • The MATn types in Buffer are returned as arrays with dim c(n, n, count).
    • The plot3d.rglscene method now passes ... to open3d().
    • The setUserShaders() function now allows arrays of 4x4 matrices as “uniforms”, and allows additional textures to be specified.
  • sprites3d() now has the option of rotating = TRUE, to allow 3D sprites to rotate with the scene.
  • Added getShaders() function to get shaders used in WebGL.
  • Now detects if rgl is running within reprex::reprex() and if so arranges that a screenshot will be included in the output.
  • Added default shaders to be used in rglwidget(), rather than constructing them on the fly. This incompatibly affects the use of lights and clipping planes with user shaders: their data is now stored in arrays rather than multiple numbered variables.

Minor changes

  • Now that pkgdown 2.0.0 has been released, a number of internal workarounds to support the development version have been removed.
  • Added as.mesh3d() methods for "rglsubscene" and "rglscene".
  • open3d() now handles useNULL and silent arguments passed in params.
  • Controls passed to playwidget() may now include a component specifying HTML dependencies.
  • Added rglwidgetClass.readAccessor() method to let other code use the buffering.
  • Changed the internal organization of bounding box calculations.
  • All functions that produce meshes now accept material properties. Newly modified to do so using the ... argument: cylinder3d(), and getBoundary3d().
  • Updated the system requirements and installation instructions.
  • Solid bounding box decorations now try harder to display 3 faces (issue #206).
  • Now that webshot2 is on CRAN, instructions for installing it from Github have been removed.
  • Sometimes webshot2 snapshots are very slow, so the default for the webshot argument to snapshot3d() now depends on the RGL_USE_WEBSHOT environment variable, using TRUE if it is unset. (Reported by Prof. B. D. Ripley.)
  • If the Chrome browser is not found, snapshot3d(webshot = TRUE) now issues a warning and reverts to using rgl.snapshot().
  • Buffers now use “normalized integers” to store color or texture coordinate values that lie between 0 and 1 when it saves some space.
  • At the request of CRAN, the akima package is no longer suggested.

Bug fixes

  • as.mesh3d.rglobject() didn’t handle objects with indices properly.
  • In WebGL, the front vs back calculation sometimes got the wrong result (issue #164).
  • pop3d(tag = x) did not always find the objects with tag == x if they were not in the current subscene.
  • The default values for front and back in rgl.material and material3d are now "filled", as documented in some places.
  • The fog setting wasn’t handled properly by bg3d().
  • Numerous cases of partial argument matching were fixed (suggestion of Henrik Bengtsson in issue #170.)
  • Argument col is accepted as a synonym for color in material3d() and rgl.material().
  • planes3d() objects were not displayed consistently in rgl windows and WebGL displays, because the bounding boxes were not computed consistently (issue #169).
  • Some initialization wasn’t done properly in Shiny apps, so they failed after a redraw (issue #173).
  • Buffers are now optional, as they don’t work with Shiny scene changes (also issue #173).
  • The NULL device would sometimes miscalculate the bounding box.
  • selectpoints3d(closest = TRUE) selected too many points when multiple objects were in the scene.
  • Clearing nested subscenes could cause a segfault and crash.
  • In knitr and rmarkdown, blank plots could be shown when par3d(skipRedraw=TRUE) was set (issue #188).
  • Objects drawn with sprites3d() weren’t lit correctly in WebGL (issue #189).
  • Objects with textures were sometimes drawn more than once, both before the texture loaded and after. This was most noticeable for objects with user textures.
  • Axis mode "pretty" got lost when scenes were redrawn.
  • Tick labels were sometimes lost in WebGL displays and snapshot3d() results (issue #197).
  • The new material properties from 0.107.10 and 0.108.3 were not handled properly by plotmath3d().
  • rglMouse() did not set the default value of the drop-down selector properly (issue #213).
  • merge.mesh3d(), used by filledContour3d(), didn’t handle colors properly (issue #212).
  • bg3d(sphere = TRUE) has been fixed (issue #207).
  • Textures were not appearing on spheres, and front-back differences weren’t being rendered (issue #217).
  • When “knitting” within RStudio under R 4.2.0 on Windows, rgl scenes didn’t appear (reported by Dieter Menne.) A workaround has been added.
  • In rglwidget(), axis labels were not always displayed, and did not move with solid bounding box decorations properly (issue #206).
  • On some systems, lines3d() using both missing values and transparency did not draw properly (issue #234, originally reported by Gaspar Jekely).
  • The rglShared() example failed when crosstalk was uninstalled.

Bug fixes

  • Changes introduced in 0.100.50 lacked checks; these caused segfaults in Windows with R 4.2.0 and RStudio (issue #208).
  • A typo caused problems loading fonts on some systems.

Major changes

  • Added getBoundary3d() function to extract the boundary edges of a mesh.
  • Added material property tag, a string associated with each object. The value is reported by ids3d(tags = TRUE) and may be used to select objects in most functions that use ids, but otherwise is largely ignored by rgl. The tagged3d() function returns information on tags.
  • Primitive types (points, lines, segments, triangles, quads) can now accept an indices parameter, similar to the indices in mesh3d objects.
  • Added Buffer object, based on glTF design, for holding binary data for rglwidget().

Minor changes

  • Allowed for a third coordinate in text3d()’s adj parameter.
  • Added support for adj, pos and offset to sprites3d().
  • Added support for pos values of 0 (at specified location), 5 (in front of it), and 6 (behind it) in text3d(), sprites3d() and plotmath3d().
  • crosstalk is now a Suggested package, rather than a required one.
  • The Makevars.ucrt file has been modified with contributions from Tomas Kalibera to work with his winutf8 build of R.
  • bgplot3d() no longer pauses for each page when running examples.
  • deldir version 1.0-2 is incompatible with rgl. Added the checkDeldir() function to avoid running it.
  • shade3d() treated texture coordinates like colors, and duplicated the first one for the whole face when meshColor = "faces" was chosen. Instead, they are now treated like vertex coordinates. (Reported by Michael Sumner in issue #145).
  • Corrected the documentation and made the implementations of asHomogeneous(), asEuclidean() etc. more consistent.
  • An as.rglscene() generic has been added, though no methods are defined in this package.
  • downlit 0.4.0 has been released with support for rgl, so instructions for installing the devel version have been removed.

Bug fixes

  • Fixed rendering of text as sprites3d() objects.
  • Added --static flag to configure script for FreeType installation. (Suggestion of Simon Urbanek and Prof. Brian Ripley.)
  • shade3d(), wire3d() and dots3d() overrode "front" and "back" material settings in mesh objects.
  • rglwidget() handling of bounding box decorations had several bugs.
  • rgl could not find routines in the DLL on some Windows installs (Issue 148.)
  • Some cases where allocations were not protected have been fixed.

Major changes

  • Added expect_known_scene() function to work with testthat.
  • Added some testthat tests.
  • Prepend a 5th entry to par3d("mouseMode"), corresponding to actions to take when no button is pressed.
  • Allowed any of the mouse modes to be applied to the mouse wheel.
  • Added the setUserCallbacks() function to allow user-specified mouse callbacks in WebGL code.
  • Added Javascript code for support of movable axis labels in bboxdeco objects.
  • Most drawing functions can now draw in the margins using new material properties margin and floating, with objects that move as the bounding box changes. See ?mtext3d for details.
  • The mtext3d() argument order has changed.
  • Added the setAxisCallbacks() function to allow user-specified axis drawing routines.
  • Exposed (and generalized) the as.tmesh3d() function.

Minor changes

  • The shiny and manipulateWidget packages have been changed from imports that are always loaded to suggested packages that will only be loaded if needed. This will reduce the “footprint” of rgl for users who don’t use them.
  • The NULL device can now specify par3d("useFreeType") and the result is saved.
  • Code to work with pre-1.33 versions of knitr has now been removed.
  • Added documentation of Javascript to web page.
  • The handling of the RGL_DEBUGGING environment variable has changed: now it must look like TRUE to trigger Javascript debugging mode.
  • Argument webshot = TRUE has been added to movie3d (issue #113).
  • The assert() macro is now always defined.
  • In Windows, the WM_PAINT handler should be more tolerant of code called while painting.
  • as.mesh3d.default() can create segments. (Contributed by Michael Sumner.)
  • compare_proxy.mesh3d() has been modified to be compatible with both current and upcoming versions of waldo.

Bug fixes

  • The bug workaround in 0.105.22 for issue #27 triggered a bug in RStudio, resulting in two RStudio processes showing up when rgl was loaded. The workaround is now skipped when RStudio is detected. Use options(startQuartz = TRUE) in RStudio before loading rgl to run it, or options(startQuartz = FALSE) to suppress it.
  • In some cases, snapshots in rmarkdown documents were produced at the wrong size.
  • Controls failed to modify sphere colors (e.g. as in example(playwidget), issue #102)

Bug fixes

  • Some of the changes related to avoiding testthat errors in other files accidentally introduced a new error in coloring meshes in rgl: now fixed.
  • readOBJ() was broken by the 0.106.x changes.
  • merge.mesh3d() failed for meshes containing points or segments.

Major changes

  • Changes for pkgdown compatibility have been added. See vignette("pkgdown").
  • Added drape3d(), to “drape” objects across a mesh. (Contributed by George Helffrich.)
  • Added shadow3d() to project one mesh onto another.
  • Added facing3d() to subset a mesh to parts facing in a particular direction.
  • Meshes may now include points and line segments as well as triangles and quads. The arguments to as.mesh3d.default() have changed accordingly, and a new function mesh3d() has been added.
  • Reformatted the inst/NEWS file so it is visible here.
  • Added asHomogeneous2() and asEuclidean2() to work directly with 3 x n and 4 x n matrices.
  • Added rglExtrafonts() to load additional fonts for use with FreeType rendering. Requires the extrafont package.

Minor changes

  • The help pages have been edited to continue to de-emphasize rgl.* functions.
  • Changes have been made for compatibility with the experimental Windows-UTF8 build of R.
  • Allowed infinite values for strip limits in filledContour3d().
  • Setting material property point_antialias = TRUE now gives round points in rglwidget() displays.
  • The reuse argument in rglwidget() is no longer used.
  • Sphere initialization in WebGL displays is now done entirely in Javascript.
  • Set “window_group” in X11 so rgl windows are grouped, based on code by Ivan Krylov.
  • filledContour3d() now accepts levels in decreasing order.
  • mergeVertices() and as.mesh3d.rglId() have been improved.
  • r3dDefaults$useFreeType is now set to FALSE on Windows, so that system fonts will be used by default.
  • Text family = "symbol" has never really worked, and is no longer recommended.
  • Added compare_proxy method in case a recent testthat is being used.

Bug fixes

  • The width and height of an rglwidget() once again adapt to the viewer window in RStudio (issue #74).

Minor changes

  • Add Biarch to DESCRIPTION so both architectures are built on Windows.

Bug fixes

Major changes

  • Inclusion in knitr documents will now be simplified in versions of knitr that incorporate its PR#1892.
  • Added webshot argument to snapshot3d(), to use the webshot2 package (currently only available from Github; see ?snapshot3d for details) to produce snapshots even on headless systems.
  • Moved development home from R-forge to Github.

Minor changes

  • Windows builds now download Freetype from rwinlib during the build. (Contributed by Jeroen Ooms.)
  • shinySetPar3d() now accepts a list, as returned in input$par3d by shinyGetPar3d(), as input. (Suggestion of Yohann Demont.)
  • The default color scheme for filledContour3d() changed in R versions previous to 3.6.0, as hcl.colors() didn’t exist in those versions. (Reported by Daniel Baston.)
  • Testing shows that with the above change, rgl will now work in R versions from 3.3.0 up.
  • snapshot3d() now defaults to writing to a temporary file instead of failing if no filename is given.
  • Both snapshot3d() and rgl.snapshot() now return the output filename invisibly.
  • rglwidget() no longer tries to include both a snapshot and a WebGL scene: it can only do one or the other.
  • Now builds the non-OpenGL DLL and puts it in inst/useNULL, so options(rgl.useNULL=TRUE) before loading rgl will cause it to not use X11 at all.
  • Made the startup code more resilient in case X11 isn’t working.
  • Set up a drat repository to hold the unreleased webshot2 package.

Bug fixes

Minor changes

  • Added --disable-opengl configure option to run entirely without OpenGL (to support Apple M1 machines without GLX, and others which don’t have X11 or OpenGL devel files installed).
  • Added explicit typecasts to suppress compile warnings.
  • Restored some of the Windows configuration from pre-0.101.2 to allow use on older R versions.
  • Dropped use of mathjaxr, which caused issues on Debian.
  • Experimental support for handling mouse selection in Shiny added, along with "shinyMouse" demo.
  • The result of open3d() now has class "rglOpen3d", and knitr will use this during auto-plotting.

Bug fixes

  • Fixed bug in rglwidget() that caused it to fail to display text if too many strings were in the same object. (Reported by Yohann Demont.)
  • Fixed some small bugs, found by lintr.
  • Fixed bugs in Shiny support, and moved Shiny demo code into single files in demo directory.
  • Fixed bugs in addNormals.mesh3d() method, added angleWeighted argument, defaulting to TRUE.
  • Fixed bugs in rglwidget() displays of transparent spheres.

Major changes

  • Added clipObj3d(), contourLines3d() and filledContour3d() functions.
  • Modified clipMesh3d() function to make it more consistent with the above three functions. The main incompatibility with the version in 0.100.26 is that only vertex coordinates are now passed to the clipping function.

Minor changes

  • Add merge() method for "mesh3d" objects, and use it in filledContour3d().
  • More deprecation of older writeWebGL() style controls.
  • Add extra knitr hooks, so support for rgl should be very similar to support for standard graphics output.
  • Major rewrite of the WebGL code so that transparency is handled better in rglwidget(). It has also been split into multiple files which are joined with “minification” on installation.
  • Added utility function makeDependency() to support Javascript library in source.
  • WebGL code now supports fog in scenes. The default r3dDefaults now sets material$fog to TRUE, and bg$fog to "none". (In rgl, fog must be set both in the background and in the object to display.) The formula used in WebGL is slightly different than in the internal R display.)
  • getr3dDefaults() now has two optional arguments to specify what to retrieve, e.g. getr3dDefaults("material", "color") to retrieve r3dDefaults$material$color, with NULL if either part is missing.
  • Added fogScale parameter to bg3d() and rgl.bg() to allow increased or decreased fog.
  • Added fastTransparency parameter to spheres3d() and rgl.spheres(), to allow them to be drawn more quickly when transparency is used.
  • "mesh3d" methods for shade3d(), wire3d(), and dots3d() have been rewritten to share code, allowing meshes to have different front and back material properties.
  • New functions cur3d(), set3d(), close3d() and ids3d() have been added. Generally, users should use these rather than rgl.cur(), rgl.set(), rgl.close() and rgl.ids().
  • snapshot3d() now has optional width and height parameters for the saved snapshot.
  • the cursor now reflects the mouse mode in rglwidget() displays.
  • Texture coordinates in mesh objects now act the same as colors with respect to the meshColor variable.
  • Touch events are now supported in WebGL.
  • Added "snapshot" knitr option to use when autoprinting.
  • Added defaults to snapshot3d(width = NULL, height = NULL).
  • Added as.mesh3d.rglobject() method.
  • Added clip_to_density argument to plot3d.lm() method.
  • The build files have been updated to work with Rtools40 on Windows.
  • rglwidget() now saves a copy of the original scene, so it can be reconstructed or modified later.

Bug fixes

  • Fixed some memory leaks found by valgrind, and problems seen on systems with no functional Asymptote or Pandoc.
  • A bug in the initial color of a mesh object has been fixed.
  • A bug in translating mouse coordinates (reported on StackOverflow by Richard Morey) when an rgl widget is included in a Gitbook has been fixed.
  • Modified writeASY() for compatibility with Asymptote 2.65. (Reported by Pavel Stříž.)
  • pop3d() has been modified slightly so that it no longer opens a new window if none is already present
  • added setGraphicsDelay() function to work around bug in macOS Catalina XQuartz.
  • Made various improvements to reduce notes and warnings during install, including suppressing deprecated OpenGL warnings on macOS.
  • Some declarations in WebGL made assumptions that were not valid on mobile devices.
  • The "depth_mask" material property was being ignored in rglwidget().
  • rgl.snapshot() and rgl.postscript() could crash if a zero length filename was passed to them.

Minor changes

  • Changed rgl.attrib(id, "normals") so the normals will be returned whether or not the object is lit. (Suggestion of Tyler Morgan-Wall)
  • The labels used in rglwidget() are now independent of set.seed(), using code borrowed from Shiny for our own private RNG.
  • getr3dDefaults() now gets values from rgl::r3dDefaults if they are not present in the user’s r3dDefaults list.
  • bgplot3d() now uses the background colour from argument bg.color (defaulting to the background color from getr3dDefaults()) rather than always choosing white.
  • The maintainer email address has been changed to .

Bug fixes

  • Fixed bug in plot3d.rglscene() that caused restored subscenes to ignore the mouse.
  • next3d() no longer messes up when a user changes active subscenes.
  • If a sufficient version of Pandoc is not found, the vignettes will still run, but won’t execute any rgl code.

Minor changes

  • Added ?rgl.init help topic to describe initialization issues.
  • Added sanity check to setting of par3d("windowRect").

Bug fixes

  • Rewrote the initialization code to deal with problems related to indirect GLX and Xvfb.

Minor changes

  • demo(stereo) now uses plot.raster() rather than image().
  • Added a section on textures to the main vignette.
  • The configure script has been updated.
  • The functions in the tkrgl package have been moved into rgl.
  • Demo tests are suppressed when run with the rgl null device.
  • The anaglyph() function in the "stereo" demo now prints information about failed pixel reads.
  • Included textures have been compressed (and in some cases repaired).
  • The tests of the demos have been moved to inst/slowTests so that running them is optional (and the CRAN checks will go faster).

Bug fixes

  • Fixed a bug in readOBJ() that affected reading texture coordinates.
  • rgl.pixels(), rgl.snapshot() and snapshot3d() now read from the back buffer, which should increase reliability.
  • Fixed bug when setting windowRect: viewport was not always updated.
  • Fixed bug in handling mouse wheel events: they were not directed to the correct subscene.
  • Fixed bug in configure script for systems with pkg-config but no freetype2.
  • Fixed bug that caused bg3d() and bgplot3d() to wipe out fog setting.
  • Fixed writeASY() to work with a more recent version of Asymptote. Use ver244 = TRUE for the older version.
  • plot3d(..., type = "s", add = TRUE) chose a bad default radius for the spheres – possibly even zero.
  • planes3d() could fail to draw the plane if it intersected a vertex of the bounding box of the scene.
  • In Shiny, controllers like rglMouse() did not automatically link to an rglwidget().

Minor changes

  • Added meshColor as an argument to tmesh3d(), qmesh3d() and dot3d(); changed default to no longer give warning if meshColor is not specified.
  • Added all.equal() method for "mesh3d" objects, so that changes caused by the above are ignored.
  • Added tri_to_keep argument to as.mesh3d.ashape3d() for compatibility with conflicting method from nat package version 1.8.11.
  • Removed deprecated C++ functions std::bind2nd and std::ptr_fun as requested by CRAN. Other changes to remove compile warnings also made.

Major changes

Minor changes

  • open3d() now signals an error if unnamed parameters are used
  • toggleWidget() now makes it easier to initialize the scene with some objects hidden.

Bug fixes

  • Fixed the startup code so that systems that don’t provide uname still work. (Suggestion of Settra Khemri.)

Bug fixes

Bug fixes

  • Fix some bugs detected by valgrind

Major changes

  • Added shinyGetPar3d() and shinySetPar3d() functions for Shiny interaction.
  • Added thigmophobe3d() function to place labels away from other points using plotrix::thigmophobe().
  • Added arc3d() function to draw spherical arcs.
  • Added "polygon_offset" material property, to allow lines to be drawn on surfaces.
  • Added plot3d(), persp3d() and as.mesh3d() methods for "triSht" and "tri" classes (produced by interp and tripack packages.)
  • plot3d() methods for objects of class "formula" and "lm" and a persp3d() method for objects of class "formula" have been added. (A bug in the implementation of as.mesh3d.deldir() was found and fixed during the latter addition.)
  • as.mesh3d(), plot3d() and persp3d() methods for "ashape3d" objects from the alphashape3d package have been added.
  • The mouse mode (trackball, zoom, etc.) can now be applied separately to each individual subscene in a scene. (By default the mode is inherited from the root subscene.)
  • Added par3d("userProjection"), to allow the user to supply a change to the projection after all other display calculations have been done.
  • Added par3d("activeSubscene"), to allow mouse callback functions to determine which subscene was clicked.

Minor changes

  • Added check for "highp" support to fragment shader in rglwidget().
  • Updated text3d() and related functions: dropped deprecated argument justify, added pos and offset like base graphics text().
  • Improved support of "mesh3d" objects: added print methods, added meshColor argument to wire3d() and shade3d() to control how colors are interpreted, added "rgl.meshColorWarning" option to control warnings about these changes.
  • The plot3d.mesh3d() method now has the same default for aspect as the default method.
  • pch3d() now allows separate color and bg specifications for each point. In addition, the default for the "lit" material property is now FALSE, so by default filled symbols will match the requested colour regardless of lighting.
  • Minor fix ups to the vignettes.
  • Now uses the manipulateWidget::combineWidgets function when putting multiple objects into a pipe.
  • Now accepts fixed CSS units in width and height for rglwidget().
  • playwidget() is no longer an S3 generic function.
  • The configure code to detect freetype has been updated to use pkg-config (code contributed by Dirk Eddelbuettel.)
  • If a playwidget() has been initialized but it can’t find the rglwidget() that it is controlling (likely due to a typo somewhere), it now throws an alert message.

Bug fixes

  • Fixed texture bug introduced in fix in 0.99.16.
  • The persp3d.deldir() method didn’t display labels properly.
  • When the X11 initialization failed, rgl messed up the S3 methods system. (Reported by Gregory Jefferis.)
  • Probably due to a compiler change, rgl.bbox() was returning 0/1 instead of the id of the axes.
  • pch3d() was failing in rglwidget() for some shapes. (Reported by Luca Scrucca.)
  • par3d(mouseMode = "none") was not implemented properly, so appeared to be a no-op.
  • Selection functions did not work well with subscenes.
  • Deleting an object that has been added as a 3D sprite caused rgl to crash.
  • A number of memory bugs found by rchk have been fixed.
  • Textures specified in global material list (e.g. by being used in rgl.* functions) were not handled properly. (Reported by Ty Tuff.)

Major changes

  • Added support for communication with other widgets using the crosstalk package. See ?rglShared and vignette("WebGL") for details.
  • Added the rglMouse() function to allow the mouse mode to be changed in a WebGL display.

Minor changes

  • Christophe Geuzaine’s GL2PS library (used by rgl.postscript()) updated to version 1.4.0.
  • The Pandoc system requirement has been updated to 1.14, as 1.13.1 is no longer sufficient.

Bug fixes

  • Fixed a bug causing the rglwidget() to fail to work in a flexdashboard() display.
  • Fixed a bug in Shiny interaction
  • Changed WebGL text rendering to avoid overloading browser.
  • Sphere rendering within R sometimes showed strange artifacts.

Minor changes

  • Record context (ioslides, shiny, etc.) in scene when rglwidget() is called.
  • Allow more than 16 scenes in html_document, ioslides_presentation and slidy_presentation.
  • useSubscene3d() now returns the id of the previously active subscene, to make temporary changes more convenient.
  • renderRglwidget() and renderPlaywidget() now have an optional argument outputArgs for use in dynamic R Markdown documents.
  • rglwidget() now warns if an object has too many vertices.
  • added an approximation to “polar” mouse controls to WebGL display.
  • the "centers" attribute now refers to the individual facets of spheres, rather than the whole sphere. Use "vertices" for that.
  • Tried to give a more helpful startup error message on macOS.
  • Added documentation to rglwidgetClass in Javascript.
  • vertexSetter() can now set plane parameters.
  • Modified platform.cpp so it works with __STRICT_ANSI__ defined.
  • As many browsers have dropped support for setting line width in WebGL scenes, this has been redone in rglwidget() code using a vertex shader.
    Line endings and joins are rounded, not squared as in OpenGL.
  • The 65535 vertex limit has been removed (at least in browsers that support big indices).
  • The requirement that colors being controlled by an ageControl() or vertexControl() be duplicated in the original has been removed.

Bug fixes

  • The rendering order is changed: now all opaque objects are drawn first, then all transparent objects. Previously this ordering was only done within subscenes, leading to rendering errors when transparent objects in one subscene were drawn before opaque objects in another.
  • transparent spheres sometimes showed rendering artifacts because they were not drawn from back to front. (Reported by Atte Tenkanen; original fix improved so nested spheres should now work. WebGL display could still be improved.)
  • par3dinterp() did not always choose the best direction for interpolation of the userMatrix.
  • The toggleWidget() function didn’t work properly in Shiny.
  • Fixed addition of attribute to NULL.
  • Fixed bug where textures or normals caused readOBJ() to fail; added support for reading normals and texture coordinates.
  • axes3d("bbox") didn’t send parameters to bbox3d().
  • Fixed examples for snapshot3d() and writeASY() so that they don’t change the working directory.

Minor changes

Bug fixes

  • layout3d() handled multi-row cells incorrectly. (Reported by Felix Carbonell.)
  • Fixed a bug in subsetControl(), and added toggleWidget()
  • Renamed the texture argument to persp3d.function() to texcoords for consistency with other functions, and to avoid a collision with the "texture" material property.
  • Fixed bug in scene initialization that sometimes caused it to ignore initial control values.

Major changes

Minor changes

  • Added fixedSize argument to rgl.sprites() and related functions.
  • material3d() now silently ignores attempts to set read-only properties.
  • Added setUserShaders() for user-specified shaders (currently for WebGL only).
  • Added support for two-sided surfaces in WebGL.
  • Added demo("rglExamples") to display all the examples in the rgl help in a collection of web pages. This showed up a number of small bugs, which have been fixed.
  • movie3d() now optionally tries the R magick package first, then the external ImageMagick v7 command magick before trying convert. (The external change suggested by Earl F. Glynn.)
  • par3d() reports on the version of OpenGL that it sees (as component "glVersion").

Bug fixes

  • Fixed bug in conversion of bounding box decorations used in rglwidget().
  • addNormals() gave an error if the mesh it was working with had degenerate triangles or quads. (Reported by Rolf Turner and Graham Griffiths.)
  • Auto-clipping sometimes changed result vectors into lists.
  • The controllers did not recycle some values correctly.
  • Fixed bug in initialization of playwidget()s.
  • Fixed some bugs in pch3d() (reported by Gina Joue).

Major changes

  • Added as.mesh3d() and plot3d.deldir() and persp3d.deldir() methods to allow plotting of surfaces defined by irregular collections of points.
  • Added rglToLattice() and rglToBase() functions to compute Euler angles for the lattice::wireframe(), lattice::cloud(), and base graphics persp() functions.
  • Added arrow3d() (based on the function of the same name in the heplots package).
  • Added pch3d() to give an approximation to plotting symbols using pch=<number> in base graphics.
  • Added support for control of multiple subscenes to spin3d(), par3dinterp(), play3d() and movie3d().
  • Added experimental function writeASY() for output in Asymptote format, which will allow inclusion in PDF files.
  • Added rgl.attrib.info() to display information about object attributes.
  • Merged rglwidget code back into rgl.
  • Functions that modify the scene now return their value with class "rglLowlevel" or "rglHighlevel" (using the new lowlevel() or highlevel() functions) to indicate that a low- or high-level plotting function has been called. If the new option "rgl.printRglwidget" is TRUE, printing objects of either class will trigger automatic printing of the rgl scene using rglwidget().

Minor changes

  • Gave better error when XQuartz is not found, tried for better test.
  • Added more information on backgrounds to scene3d() to allow them to be used in rglwidget().
  • Now uses forward slashes in rgl.postscript(fmt = "tex") generated code. (Thanks to Uwe Ligges for the problem report.)
  • cylinder3d() now defaults to a rotation minimizing local frame.
  • Added this NEWS file.
  • Added better support for backgrounds.
  • Added support for orthographic projections (FOV = 0).
  • Added simple Shiny demo using tabs.
  • Added version dependency for jsonlite so that the new faster matrix code will be used.
  • The worker functions used by subdivision3d() have been exported for use on their own.
  • The rglwidget() code now supports textures on spheres.
    It now uses the same mesh as the one used inside R. (The lack of support was pointed out by Justin McManus.)

Bug fixes

  • Background clearing was not handled properly. (Thanks to Paul Morse for a bug report on this.)
  • Fixed bug in rendering unlit 3D sprites.
  • Web browsers only support a finite number of active WebGL sessions; rglwidget() code now works to make more careful use of this finite resource, so that large numbers of rgl scenes can be present on a single web page without exhausting it.

Bug fixes

  • Changed rgl.pixels() to attempt to avoid segfault on OSX. (Thanks to Greg Jefferis for testing and workaround.)

Major changes

  • The Mac OS X native windowing system (aglrgl.so) has been dropped; it appears not to work in Yosemite and El Capitan.
  • WebGL code has been moved to the rglwidget package (though the functions in rgl still work).

Minor changes

  • If rgl.init() fails, continue with the NULL device (with warnings).
  • scene3d() now returns the normals and offsets of “planes” objects, as with “clipplanes” objects. It still returns the triangles from embedding the planes in the most recent subscene.

Bug fixes

  • A memory leak when drawing semi-transparent objects has been fixed. (Reported by Felix Kuehnl.)
  • Bounding box objects sometimes had miscalculated vertices in scene3d().

Major changes

  • Added show2d() to allow a 2d plot on a quadrilateral in a scene.
  • Added matrixSetter() function to allow multiple controls to modify one matrix.
  • Added vertexSetter() function to allow easier access to vertex attributes.

Minor changes

  • Made error and warning text more consistent.
  • Dropped chunk option "rgl.keepopen"; replaced it with "rgl.newwindow".
  • Added accumulate argument to the subset WebGL controls.
  • The nticks argument to bbox3d() was never used and has been removed. Use xlen, ylen or zlen.
  • Dependencies and imports have been updated.
  • Used Jeroen Ooms’ js::jshints() function to clean up the WebGL Javascript code.
  • Allowed values = NULL in propertySetter() and vertexSetter() to allow code to directly set values.
  • Shaders are now stored in Javascript strings, not separate script sections.
  • Shape centers are now stored by scene3d().
  • Font family and numeric font number (style) are now returned by rgl.attrib() and are stored by scene3d().

Bug fixes

  • Fixed bug that sometimes prevented textures from displaying.
  • rgl.bbox() (and hence bbox3d(), decorate3d(), plot3d(), etc.) did not return the correct id for the bounding box decoration.
  • Modified configure script to work with OS X 10.11 (suggestion of Brian Ripley).
  • Setting xlen etc. to zero in bbox3d() or rgl.bbox() now (correctly) suppresses tick marks. (Reported by Philipp Angerer.)
  • Specifying normals or texcoords in both a "mesh3d" object and a call to shade3d() to display it caused an error; now the shade3d() specified value has priority if override = TRUE (the default).
  • When used with clipping on the bounds, persp3d() and plot3d() did not work properly with a shared mouse. (Reported by Marian Talbert.)
  • Fixed a bug (reported by Dominick Samperi) that caused vignettes using WebGL code in knitr to fail to initialize properly. This required adding the setupKnitr() function, which should be called at the start of each vignette. It is not called automatically.
  • Fixed a bug (reported by Kurt Hornik) that caused rgl to fail to compile when libfreetype 2.6 was linked.
  • Fixed a bug in writePLY() (reported by Kurt Hornik).

Major changes

Minor changes

  • If a template file is used in writeWebGL(), the string %prefix% will be replaced in it by the prefix argument.
  • writeWebGL() now outputs a Javascript global variable named "<prefix>rgl" of class "rglClass" that allows access to many of the scene internals. (Inspired by patch submitted by Jeff Allen.)
  • User mouse callbacks can now be retrieved within R using rgl.getMouseCallbacks() and rgl.getWheelCallback(), and may be included in WebGL output.
  • writeWebGL() now outputs information on object ids to allow them to be re-used in multiple figures on the same page. See the reuse parameter and attribute of the result.
  • Started a vignette describing user interaction in WebGL.
  • Set the class of the main "canvas" element in writeWebGL() output to "rglWebGL".
  • rgl.snapshot() now evaluates the top argument after filename and fmt, so windows created when those are evaluated don’t overlay the rgl window. (Suggestion of Keith Jewell.)
  • writeWebGL() now includes an argument commonParts, to allow omission of common code in multi-figure displays.
  • If template is NULL in writeWebGL(), no template file is used.
  • The persp.function() method is now smarter about setting default axis labels.
  • The package now contains a vignette giving an overview of the functions.
  • triangulate() now supports polygons expressed with 3 coordinates (though they are still assumed to be planar).
  • par3d() now includes "listeners", a list of subscenes that respond to mouse actions in the current subscene.
  • The Windows configuration file has been modified to work in R-devel (to become R 3.2.0).

Bug fixes

  • Fixed bug in abclines3d() that caused it to skip lines that passed through the corners of the bounding box. (Reported by Sven Laur.)
  • The NULL device did not handle changes to par3d("windowRect") properly.
  • Subscenes with ignoreExtent = TRUE were not plotted.
  • The bounding box calculations now take clipping planes into account.
  • writeWebGL() did not display the bboxdeco properly when working in a subscene.

Minor changes

  • rgl.snapshot() now works with the NULL device (but produces a black snapshot). This allows testing with RGL_USE_NULL.

Major changes

Bug fixes

  • Reverted misguided changes to par3d("modelMatrix") from 0.94. This affects rgl.projection() as well.
  • Fixed bug (introduced in 0.94) causing loss of rectangle showing selection area. (Reported by John Fox and others.)
  • The NULL device now does not make any spurious OpenGL calls.

Major changes

  • Added function methods for persp3d() and plot3d(), to allow surfaces to be plotted just by specifying the function. ## Bug fixes

  • Fixed a bug introduced in 0.94 that made user callbacks crash R. (Reported by Dave Hadka.)

  • Fixed a bug exposed in 0.94 (but really introduced in 0.93.952) that caused writeWebGL() to fail when a NULL device was active.

  • Fixed a bug introduced in 0.94 with writing 3D sprite objects.

  • Fixed a bug computing the bounding box of an embedded subscene.

Major changes

  • Added “subscenes”, i.e. scenes of objects nested within the main window. This affects a lot of other functions as well, which now act either on a single subscene or on the overall scene.
  • Added configurable mouse wheel actions via par3d() or rgl.setWheelCallback().

Minor changes

  • Allowed the coordinates of the viewport to be set.
  • Changed the behaviour of pop3d() and rgl.pop(): the type is now ignored if id is non-zero.
  • par3d("modelMatrix") no longer includes the observer translation
  • The par3d(), par3dinterp(), and spin3d() functions now have arguments dev and subscene to specify where they apply.
  • Included a copy of the source to CanvasMatrix.js (used by writeWebGL()) at the request of the Debian administrators.
  • Some of the animations have been sped up at the request of CRAN.

Bug fixes

  • The NULL device was not removed from the device list when it was closed. (Reported by Henrik Bengtsson.)

Minor changes

  • rgl.material() (for textures), rgl.postscript() and rgl.snapshot() now call normalizePath() on filenames, so tilde expansion should be supported.
  • internals are updated to be consistent with macOS 10.9 requirements
  • Improved the approximation to the surface normal for degenerate grids in surface3d() and persp3d(). (Problem found by Graham Griffiths using polar coordinates; all r=0 points were at the same location.)
  • The new surface normals are now saved in memory, so rgl.attrib() will return them even if they were calculated by rgl. * scene3d() now records light settings.

Bug fixes

  • par3d() could generate an error if an unnamed list was passed in.
  • material3d() lost settings for textures
  • fixed a bug in triangulation code: it failed on locator() input.
  • The Aqua support now works again, XQuartz is only needed for command line use in Mac OSX.
  • Bounding box calculations for surfaces with user normals were incorrect.
  • An array-overrun bug in rgl.attrib() showed up in writeWebGL(). (Reported by Brian Ripley.)

Major changes

  • Added clipplanes3d() function to implement clip planes. (Still only partially implemented.)

Minor changes

  • Some cleanup of the declarations (submitted by Karl Millar).

Bug fixes

  • The FTGL functions were mistakenly added to the rgl namespace on some OSX compiles.
  • Changes have been made to satisfy the stringent requirements of the Solaris compiler.

Minor changes

  • most rgl C++ functions and classes are now in namespace “rgl”. Others have prefix rgl_, with the exception of gl2ps functions, which all have that prefix, and FTGL functions, which generally have an FT prefix.
  • entry points to the rgl DLL are now registered within the DLL, and on systems that support it, all entry points other than the registration function are hidden.

Bug fixes

  • writeWebGL() and the other write methods did not handle material information properly after 0.93.975.

Minor changes

  • the scene3d() function now records complete information about the bounding box and the background.
  • rgl declares most of its C++ objects in the global namespace. Recently this has caused clashes with the igraph package, which does the same, and which also has a Shape class. As a temporary workaround the rgl class has been renamed to "rglShape". A full rgl namespace will eventually be added, with only the API functions left in the global namespace.

Bug fixes

  • rgl.texts() without a window failed because it queried the window before opening it.

Minor changes

  • font selection assumed rgl was on the search path; now it may be imported but not attached. Similarly, r3dDefaults need not be on the search path.

Minor changes

  • writeWebGL() now forces the position attribute to location 0, a recommended optimization strategy. The color attribute is forced to location 1.
  • gl2ps has been updated to version 1.3.8 and support for point and line sizes has been added (bug 4792)
  • internal functions .check3d() and rgl.select() have been exported, as they were used by the car package.
  • rgl now prints a warning when a requested font is unavailable and the default font is substituted.

Bug fixes

  • we now check for invalid characters when drawing text using bitmapped fonts (bug 4787)
  • writePLY() had errors writing points and lines.

Major changes

Minor changes

  • added name of device to result returned from rgl.cur(); added function rgl.dev.list() to list all open devices.
  • examples and demos now check rgl.useNULL(), and don’t run invisible animations.

Bug fixes

  • fixed formatting of vertex reference numbers in writeOBJ() (issue 4732, reported by Alejandro Baranek).

Major changes

Minor changes

  • write the rgl version into the WebGL file
  • cleaned up use of CHECKGLERROR, so that setting USE_GLGETERROR to 1 in R.h will enable detailed checking

Bug fixes

  • fixed bbox bug in writeOBJ() (reported by Matthias Zeeman), writePLY() and writeSTL().
  • aspect3d() (called by plot3d()) caused the scene to be redrawn, even if par3d("skipRedraw") was TRUE.
  • addNormals.mesh3d() failed on objects when the matrices of triangles or quadrilaterals had zero columns.
  • rotate3d.mesh3d() did not transform normals properly
  • the writeWebGL() function produced fragment shaders that would not work in some browsers (e.g. Firefox and Chrome with the ANGLE WebGL engine).

Bug fixes

  • in certain circumstances since 0.93.930, text would fail to appear. (Reported by Karline Soetaert.)

Bug fixes

  • calling rgl.material() before any rendering caused a crash on OSX. (Reported by Dan Tenenbaum.)

Minor changes

  • Now handles local (not just directional) lighting. Based on code contributed by Alexander Senger.)
  • writeWebGL() handles lighting properly. Based on code contributed by Alexander Senger.

Bug fixes

  • writeWebGL() did not handle snapshot=FALSE properly. (Reported by Yihui Xie.)

Minor changes

  • Updated the configure file using autoconf 2.69
  • Forced OSX installs to put /usr/X11/bin at the head of the path when looking for freetype-config

Major changes

  • Added writeWebGL() function, to allow scenes to be viewed in a web browser.

Minor changes

  • Removed rgl.save.texture(): textures are not saveable!
  • Added “centers” to the attributes that can be queried, for depth sorted transparent rendering.

Minor changes

  • Rearranged declarations for compatibility with gcc 4.7.

Bug fixes

  • Fixed degenerate (e.g. straight line) cases in cylinder3d().

Major changes

  • Added 3d “sprites” – shapes that maintain their initial orientation.

Minor changes

Minor changes

Minor changes

  • Added declaration needed by Solaris.

Bug fixes

Bug fixes

  • remove debugging code from configure.win that was causing problems on the CRAN WinBuilder system

Major changes

Minor changes

  • Added expand argument to decorate3d() and axes3d()
  • Added base argument to spin3d() result
  • Added section argument to cylinder3d()
  • Added res_name="rgl" and res_class="R_x11" to the WM_CLASS property of X11 windows. (Contributed by Philip Johnson.)
  • Added code to work with R 3.0.0 setHook() changes
  • The rgl window now handles ESC key presses. During selection and play3d() they abort the process; otherwise they are ignored.
  • Copied the R_pretty0() function from R sources to avoid warning.

Bug fixes

  • writeWebGL() did not render semi-transparent surfaces properly. (Reported by Robert Esswein.)

Minor changes

  • Added rgl.save.texture() to get texture from an object.

Bug fixes

  • Fixed segfault on startup on Windows in MDI mode.

Major changes

Minor changes

  • Added declarations for Solaris compatibility (from Brian Ripley)
  • Fixed configure.win for bi-arch compatibility. Windows installers can set HAVE_PNG to a non-empty value, and rgl will look for the libpng files in the default LOCAL_SOFT location when installing.
  • Added "depth_mask" and "depth_test" material properties, to allow control over how objects are obscured by each other.
  • Added iterative computation of the bounding box to handle objects like spheres, which need to maintain their apparent shape as the scaling changes.
  • Improved the bounding box decoration in two ways: it can now draw the front faces (to surround the whole graph), and can label edges with pretty labels. plot3d() was modified to use this instead of manually setting axis locations and using box3d() to draw a box, allowing resizable labelled axes.
  • Removed some unnecessary declarations from rglmath.h that were causing problems in an old version of gcc on Solaris.
  • rgl.postscript() now adjusts the size of text following the cex setting. The font and family settings are still ignored.
  • Transparency in material textures was not always rendered properly.
  • In OSX, the Carbon system has been replaced by a Cocoa system. (Code contributed by Adam Strzelecki). For compatibility with the Windows build system, the new files have been put into src/osx.
  • Hardware antialiasing is now used if the OpenGL driver supports it. Set options(rgl.antialias=0) to disable it.
  • Updated gl2ps to version 1.3.6

Bug fixes

Minor changes

  • Added detection of 64 bit MacPorts compiler to configure script. (Bug #861)
  • Allowed texture coordinates to be specified in mesh objects.
  • Updated gl2ps to version 1.3.5
  • Should now install using --merge-multiarch on Windows

Minor changes

  • Added R_ARCH* macros to configure.win for Win64 compatibility

Bug fixes

  • Fixed bug in rgl.texts(): zero-length texts argument caused crash. (Reported by Michael Friendly.)
  • Fixed bad declaration in rglmath.h

Minor changes

  • Added startTime argument to play3d() and movie3d().
  • Fixed configure.ac as suggested by Jens Elkner.
  • Updated declarations for libpng 1.4.0 compatibility.

Bug fixes

  • An off-by-one error caused the "alpha" component of the material properties to be messed up. (Bug #809)

Bug fixes

  • Fixed rounding errors and Xvfb errors in rgl.pixels() examples and demo.

Minor changes

  • Add keepVars argument to cylinder3d(), for debugging or special effects.
  • Add BugReports field to DESCRIPTION.

Minor changes

  • Allowed FOV to be set to 0, for an orthogonal projection.
  • Changed seq(along=...) to seq_along(...).

Bug fixes

  • Fixed crash when zero-length color vector was used.
  • Fixed crash in X11 after closing a window
  • Fixed typo in cylinder3d().
  • Cleaned up bad links in Rd files.

Major changes

  • Added addNormals() generic, to add normals for smooth surface rendering.
  • Added cylinder3d() function, to make cylindrical or “tube” plots.

Minor changes

  • Added some namespace declarations to the C++, and renamed math.h, for compatibility with Sun compilers (contributed by Brian Ripley).
  • Fixed visibility of some shade3d(), wire3d() and points3d() methods.

Bug fixes

  • Fixed material3d("color") bug introduced in 0.82.

Major changes

  • Added triangle meshes, shape lists, the Platonic solids and a cuboctahedron.
  • Added classes "mesh3d" and "shapelist3d"; "qmesh3d" is only kept for back compatibility.

Bug fixes

  • Bug fix to stop crashes when material is set before the first window is opened.

Bug fixes

  • Quick fix for R 2.9.x compatibility, and to remove accidental change introduced in v0.83 which caused errors on plotting without open3d().

Minor changes

  • Don’t try to build Carbon driver in 64 bit Mac OS (contributed by Brian Ripley).
  • Did not assume OpenGL 1.2 was available in material properties.
  • Added numerous error checks.

Bug fixes

  • Fixed rgl.pixels() example for weird displays.
  • Fixed demo(stereo) to add sync in X11: X windows seemed to grab images before they were redrawn.
  • Rearranged headers for Win64 compatibility (contributed by Alex Chen).

Major changes

  • added rgl.pixels() to read the generated image, and demo("stereo") to illustrate its use.

Minor changes

  • rewrote internal rendering of transparent and anti-aliased shapes, so they will be rendered better when there are several in the same scene
  • added material properties "point_antialias", which causes points to be drawn as smooth circles, and "line_antialias", which causes lines to be antialiased.
  • added material parameter "lwd" for line width; "size" now applies only to points.
  • increased default point size to 3 pixels across.
  • movie3d() gains a “type” argument to set the output type, and the convert argument is more flexible.
  • rgl.snapshot() gives more informative error messages when libpng is not available.
  • axis3d() now uses format() rather than as.character() to give nicer looking labels.
  • use R warning() to report messages, rather than popups or REprintf.

Bug fixes

  • fixed a bug in the bounding box decoration which caused axis labels to be plotted in the wrong place.
  • fixed a bug in the Windows driver which caused the standard system font to disappear when justified.
  • fixed bug in open3d(): “…” was being ignored.
  • fixed bug in qmesh3d(): homogeneous=FALSE coordinates were not handled properly.
  • the clipping volume calculation was incorrect when scaling was used.
  • corrected the ?rgl example to display this file.

Minor changes

  • converted Freetype font error into warning

Bug fixes

  • rglFonts() was being set at install time, but it should be set at load time.
  • fixed configuration problems in OS X
  • fixed executable marker on a number of files

Minor changes

  • worked around bug(?) in Mac OSX FTGL rendering
  • updated FTGL to 2.1.3rc5

Minor changes

  • added mouseCallbacks() demo, to show R implementations of standard mouse handlers, multiple connected windows, stereo view, etc.
  • added “silent” argument to rgl.set(), to allow temporary changes to focus without changing window labels.
  • added natural spline extrapolation to par3dinterp().

Bug fixes

  • rgl.pop() could cause corruption when multiple windows were open.

Minor changes

  • rename ChangeLog file to NEWS, as per discussion on R-devel
  • add "windowRect" to par3d() parameters to allow window size to be controlled from R.

Bug fixes

  • put our own assert() macro in place to avoid crashing R.

Bug fixes

  • par3d("windowRect") returned garbage if there was no window open.
  • persp3d() and plot3d() sometimes miscalculated ranges involving NAs.
  • select3d() and rgl.select() produced a very inefficient test function.

Minor changes

  • rgl.texts() and text3d() can now handle font and size specifications using the FreeType library on any platform, or GDI on Windows.
  • adj is supported both horizontally and vertically in drawing text.

Bug fixes

  • fix miscalculation of mouseMatrix that caused disappearing views.
  • rgl.pop() was very slow when given a long list of ids.
  • a workaround for OSX 10.5 OpenGL problems has been incorporated (thanks to ).

Major changes

Bug fixes

  • rounding error could cause par3d("userMatrix") to generate NaNs and fail
  • workaround for Xvfb on macOS problems

Major changes

Minor changes

  • clean up #includes
  • clean up some calls for SunStudio 12 compiler

Minor changes

  • partial changes to avoid crash on macOS with Xvfb
  • change to rgl_init() for R 2.6.0 compatibility

Minor changes

  • declaration changes for compatibility with R 2.6.0 (from Brian Ripley)

Major changes

  • allowed normals and texture coordinates to be specified in triangles, quads and surfaces

Minor changes

  • changes to configure script from Laszlo Kajan and Brian Ripley: should now be much more portable
  • removed deprecated OSX font setting calls
  • texture properties are now returned by material3d()
  • normals may be specified in qmesh objects, but (at present) subdivision3d() removes them
  • material3d() now preserves the values of unspecified parameters (as documented, but not previously functioning)
  • clear3d() can now reset material properties to the defaults, and open3d() does this.
  • minor fix for gcc 4.3 compatibility
  • minor fix for R 2.5+ compatibility
  • allowed more general surfaces to be plotted by rgl.surface(), surface3d() and persp3d(), by specifying matrices for x and y coordinates
  • added world map texture, used in example(persp3d).

Minor changes

  • OSX now builds two libraries, one for AGL, one for X11
  • resolve entry points at load time, not call time
  • updated gl2ps to version 1.3.2
  • tweaked positioning of labels in bounding box decoration
  • moved this file (ChangeLog) to inst directory, so it will be installed, and added code to display it to the rgl help topic.

Bug fixes

  • fixed bug in rgl.postscript() in Linux, added text support to it
  • snapshot3d() wasn’t being exported, and snapshots were from the back buffer
  • fixed bug that could cause crash on shutdown

Minor changes

  • allow selection to use any button
  • allow NA in primitives, surfaces, texts, and sprites
  • report error in OSX if the wrong configure options were used.

Bug fixes

  • persp3d() partially ignored add=TRUE
  • plot3d.qmesh3d() did not return result
  • display was not being updated properly in OSX

Major changes

Minor changes

  • fixed sphere drawing so spheres are spheres regardless of par3d("scale")
  • added type="s" to plot3d() to draw spheres
  • fixed handling of “…” in axis related functions
  • added full MDI support
  • removed use of List and ListIterator internally
  • fixed handling of axes and boxes when a coordinate had zero extent
  • changed rgl.viewpoint() default to be compatible with r3dDefaults
  • added id return values to primitives and higher level functions, and to rgl.pop(); added rgl.ids() to report on them.
  • updated gl2ps to version 1.3.1, adding support for svg and pgf output formats.
  • minor correction
  • added support for png files with palettes, and grayscale pngs with 1, 2 or 4 bits per pixel
  • added "ignoreExtent" option to par3d(): objects plotted when this is true are ignored when calculating the bounding box
  • added axis3d(), axes3d(), box3d(), mtext3d(), title3d() functions from djmrgl for annotating plots.
  • added plot3d() high level plot function
  • added material3d(), which can both set and query material properties; changed most *3d functions so they leave material invariant across calls.
  • changed open3d() to set background and material defaults
  • added aspect3d() to control the aspect ratio of the bounding box.
  • added xAxis, yAxis and zAxis mouse modes, set zAxis as r3d default.
  • added persp3d() function
  • changed error messages to go through REprintf in X11 and OSX
  • fixed segfault if rgl_init() failed
  • converted type of viewport argument in user2window() and window2user() calls
  • if the rgl_init() call fails, the package will still load with a warning (but most function calls will result in errors).
  • added par3d("scale") to handle aspect3d() operations internally.
  • added ellipse3d() generic and methods for drawing confidence ellipsoids
  • added decorate3d() to draw all the decorations, plot3d.qmesh3d() method.
  • changed zoom to use ratio scale over larger range
  • fixed bug causing jump after resize in Mac OSX (and maybe other platforms)
  • rgl.primitive() now does sanity checks on inputs
  • added "all" and "viewpoint" to rgl.clear() and clear3d()
  • added static libpng build support and user customizable prefix (unix)
  • used xyz.coords() in all functions taking x, y, z coordinates, allowing matrix or dataframe arguments (among others)
  • added par3d(skipRedraw=TRUE) to allow drawing to be done without being rendered
  • fixed display list memory leak when drawing shapes (e.g. spheres)
  • Changes for compatibility with strict enforcement of file naming rules in R 2.3.0.
  • simplified build system: uses ‘R’ build system
  • added generic visualization/rendering interface (R3D)
  • text justification from 0 to 1
  • added primitive type: linestrip
  • fixed rgl.bringtotop(), added stay option (win32)
  • added 4x4 matrix functions from djmrgl
  • added rgl.user2window() and rgl.window2user() functions
  • added user-selectable mouse handlers
  • added selection mouse handler
  • added trackball mouse handler
  • added z-distance sorted rendering of alpha-blended faces
  • added gl2ps patch ( contributed by Albrecht Gebhard )
  • added port: native Mac OS X Carbon
  • bugfix: rgl.close(), rgl.quit() crashed on X11 occasionally.
  • generalized rgl.surface() to allow surface over any coordinate plane.
  • added r3dDefaults variable to allow user to set defaults
  • added environment texture-mapping
  • DESCRIPTION fix: moved R 1.41 -> R 1.4.1 dependency
  • CRAN bugfix: permissions of cleanup fixed.
  • removed several redundant semicolons, required by gcc 3.4 ansi-pedantic mode.
  • win32: uses R’s zlib and libpng sources
  • win32: added virtual destructor in Win32GUIFactory (removes warning)
  • updated .C() calls using PACKAGE="rgl"
  • updated Maintainer.mk using correct zlib version
  • improved dynamic unload using library.dynam.unload()
  • conditional macOS x Darwin code in .First.lib()
  • macOS X ‘Panther’ G5 fix for OpenGL library loading in .first.lib
  • removed lpng and zlib from source tree
  • support for automatic downloading of zlib and lpng on win32
  • added demo directory with several examples using demo(rgl)
  • build bugfix : removed rgl/src/Makefile
  • updated configure to check and setup LDFLAGS for OpenGLU library
  • added mouse capturing
  • rgl.sprites() ‘radius’ bug fixed
  • memory leak bugfix: texture objects are now AutoDestroy and used through Ref’s
  • resource management improvement: pixmaps get free’d when they become unused e.g. texture objects are created.
  • no limitations on pixmap sizes
  • mipmap support
  • support for different texture minification and magnification filters
  • updated build system: added setversion.sh
  • with MinGW version 3.0.1 pixmap loading does work
  • project.mk, win32.mk and x11.mk in src/build changed now a single variable MODS will extend.
  • MinGW build system changed. rgl.dll now contains an R compliant Resource information generated by R perl script
  • bug fix: R 1.8.0/win32 does not detach packages when quit it is safe now to call rgl_quit() and lib_quit() multiple times win32lib.cpp: added dllmain that calls rgl_quit() on process exit
  • added core support for devcpp IDE
  • macOS X/X11 port
  • manual update
  • acquired valid CRAN package status, R CMD check runs through with 2 WARNINGS (according to latex, and codoc)
  • uploaded to cvs
  • configure.ac: X11 library path broken, fixed
  • x11gui: glXChooseVisual() part fixed
  • code cleanup: rglview.h
  • added: man/maintainer.Rd maintainer information
  • rgl.quads(): enum id was broken, fixed (“quads” -> “quadrangles”)
  • autoconf build system
  • moved textures to inst/ directory
  • x11 port
  • win32/vc: fixed fpu control word precision to remain on 64 bit links with fp10.obj
  • changed texture mapping t coordinate for Surface node
  • API: added rgl_init(), rgl_quit(): explicit client initialization
  • added setup.bat: build setup for windows
  • win32 setup: MinGW compiler
  • win32 setup: visual c++ compiler through gui environment
  • modified sphere set
  • support R color strings
  • use system.file( <subpath>, package="rgl" ) in examples to retrieve texture files
  • rewrote R code :
    • clear enum types
    • vertex vector datatype (internal representation matrix)
  • added: rgl.sprites()
  • added: fps counter
  • added: autoUpdate, modified win32 main loop, on hide, autoUpdate disabled, on show enabled
  • modified material: added alpha vector
  • (mini-thesis release)