writeOBJ.Rd
writeOBJ
writes OBJ files. This is a file format that
is commonly used in 3D graphics applications. It does not represent text,
but does represent points, lines, polygons (and many other types that
RGL doesn't support). readOBJ
reads only some parts
of OBJ files.
writeOBJ(con,
pointRadius = 0.005, pointShape = icosahedron3d(),
lineRadius = pointRadius, lineSides = 20,
pointsAsPoints = FALSE, linesAsLines = FALSE,
withNormals = TRUE, withTextures = TRUE,
separateObjects = TRUE,
ids = tagged3d(tags),
tags = NULL)
readOBJ(con, ...)
A connection or filename.
The radius of points and lines relative to the overall scale of the figure, if they are converted to polyhedra.
A mesh shape to use for points if they are converted. It is scaled by the pointRadius
.
Lines are rendered as cylinders with this many sides.
Whether to convert points and lines to “point” and “line” records in the OBJ output.
Whether to output vertex normals for smooth shading.
Whether to mark each RGL object as a separate object in the file.
Whether to output texture coordinates.
The identifiers (from ids3d
) of the
objects to write. If NULL
, try to write everything.
Alternate way to specify ids
. Ignored if ids
is
given.
Additional arguments (typically just material
) to pass to
tmesh3d
.
The current writeOBJ
implementation only outputs triangles, quads, planes, spheres,
points, line segments, line strips and surfaces. It does not output material
properties such as colors, since the OBJ format does not support the per-vertex
colors that RGL uses.
The readOBJ
implementation can
read faces, normals, and textures coordinates, but ignores
material properties (including the specification of the texture
file to use). To read a file that uses a single texture,
specify it in the material
argument, e.g.
readOBJ("model.OBJ", material = list(color = "white", texture = "texture.png"))
. There is no support for files that use
multiple textures.
The defaults for pointsAsPoints
and linesAsLines
have been
chosen because Blender (https://www.blender.org) does not import
points or lines, only polygons. If you are exporting to other software you
may want to change them.
If present, texture coordinates are output by default, but the textures themselves are not.
Individual RGL objects are output as separate objects in the file when
separateObjects = TRUE
, the default.
The output file should be readable by Blender and Meshlab; the latter can write in a number of other formats, including U3D, suitable for import into a PDF document.
writeObj
invisibly returns the name of the connection to which the
data was written.
readObj
returns a mesh object constructed
from the input file.
The file format was found at http://www.martinreddy.net/gfx/3d/OBJ.spec on November 11, 2012.
filename <- tempfile(fileext = ".obj")
open3d()
shade3d( icosahedron3d() )
3D plot
writeOBJ(filename)
# The motivation for writing readObj() was to read a shape
# file of Comet 67P/Churyumov-Gerasimenko, from the ESA.
# The file no longer appears to be online, but may still be
# available on archive.org. Here was the original URL:
# cometurl <- "http://sci.esa.int/science-e/www/object/doc.cfm?fobjectid=54726"
# This code would read and display it:
# open3d()
# shade3d(readOBJ(url(cometurl),
# material = list(col = "gray")))
# Textures are used in a realistic hand image available from
# https://free3d.com/3d-model/freerealsichand-85561.html
# Thanks to Monte Shaffer for pointing this out.
# Decompress the files into the current directory, convert
# hand_mapNew.jpg to hand_mapNew.png, then use
if (FALSE) { # \dontrun{
open3d()
shade3d(readOBJ("hand.OBJ", material = list(color = "white",
shininess = 1, texture = "hand_mapNew.png")))
} # }