This function retrieves information about the tree of subscenes shown in the active window.
subsceneInfo(id = NA, embeddings, recursive = FALSE)
Which subscene to report on;
NA is the current subscene. Set to
"root" for the root.
Optional new setting for the embeddings for this subscene.
Whether to report on children recursively.
In RGL, each window contains a tree of “subscenes”, each containing views of a subset of the objects defined in the window.
Rendering in each subscene depends on the viewport, the projection, and the model
transformation. Each of these characteristics may be inherited from the parent
embedding[i] = "inherit"), may modify the parent (
embedding[i] = "modify"),
or may replace the parent (
embedding[i] == "replace"). All three must be
embeddings is used.
The object id of the subscene
The object id of the parent subscene, if any
recursive, a list of the information for the children,
otherwise just their object ids.
A vector of 3 components describing how this subscene is embedded in its parent.
example(plot3d) #> #> plot3d> open3d() #> null #> 158 #> #> plot3d> x <- sort(rnorm(1000)) #> #> plot3d> y <- rnorm(1000) #> #> plot3d> z <- rnorm(1000) + atan2(x, y) #> #> plot3d> plot3d(x, y, z, col = rainbow(1000)) subsceneInfo() #> $id #>  1808 #> #> $embeddings #> viewport projection model mouse #> "replace" "replace" "replace" "replace" #>