• Added a NEWS.md file to track changes to the package.
  • Added “rigid” method animation to playgltf().
  • Added gltfwidget() to play in WebGL.
  • Added debugging function showTags().
  • Added shader support for skins.
  • Added findEntry() debugging function.
  • Added modifyShaders() function to edit shaders.
  • Added shader for normal textures.
  • Added getTangents() to use MikkTSpace code to assign tangents if they are not specified. These can be used in normal textures.
  • Textures may now be specified in JPEG format, not just PNG.
  • writeglTF() now writes the binary part of the file as well as the JSON part.
  • Added “physically based rendering” (PBR) methods.
  • Fixed baseColorTexture and bufferView.target errors (issue #38).
  • Fixed type errors (issue #38).
  • Now writes colors using normalized bytes (issue #40).